GolfVectorLab
Simulator Planning

Hitting Bay Layout Planner

Place each element of your bay as a rectangle on your room's coordinate plane, and see exactly which ones overlap or fall outside the room.

ElementXYWidthHeight

Conflicts

0

Estimated

No overlaps or out-of-bounds placements were found among your declared rectangles.

Tradeoffs to weigh

  • Moving one element to clear a conflict often tightens clearance somewhere else in a small bay; there is rarely a layout with zero tradeoffs.
  • This tool flags conflicts rather than solving an optimal layout, so you keep control over which tradeoff to accept.

Assumptions

  • All positions are coordinates on a single top-down plane using one consistent unit and origin corner that you defined.
  • Rectangles represent footprints only; actual equipment shape (cables, stands, overhang) may need extra clearance beyond the rectangle.

Limitations

  • This does not provide electrical, structural, or manufacturer setup advice.
  • Vertical (height) conflicts, such as a low ceiling fixture above a rectangle, are not modeled in this top-down check.

A bay is several elements, not one

A working hitting bay usually combines a screen or net, a hitting mat, a launch monitor's footprint, and sometimes a defined viewing or standing boundary, all inside one room. Each element has its own position and size, and the interesting failures in a layout come from how they interact, not any one of them in isolation. This tool treats each element as a simple rectangle on a shared coordinate plane so you can check the whole arrangement at once.

How to set up your coordinates

Pick one consistent origin corner of your room, for example the back-left corner, and measure every element's position (X, Y) from that same corner, along with its width and height. As long as every element uses the same origin and the same unit, the tool can correctly detect overlaps regardless of which corner you chose. Mixing origins between elements is the most common way to get a misleading result from this tool.

What an overlap or an out-of-bounds flag means

An overlap means two rectangles' footprints intersect, for example a monitor placed where it would physically collide with the hitting mat's stance area. An out-of-bounds flag means an element's position and size would place it partly or fully outside the room dimensions you entered. Neither flag tells you how to fix the layout; this tool deliberately does not attempt to auto-arrange your bay for you, since the right fix depends on priorities only you know, like which element you are willing to move or shrink.

What this does not cover

This is a top-down, two-dimensional check only; it does not model height or vertical conflicts, such as a low ceiling fixture above an otherwise clear floor rectangle. It also provides no electrical, structural, or manufacturer installation advice. Use it alongside the room fit checker for the room as a whole and the impact zone planner for your screen's own buffer requirements.

Frequently asked questions

Why does the tool need every element measured from the same corner?

As long as every element uses the same origin corner and unit, the tool can correctly detect overlaps. Mixing origins between elements is the most common way to get a misleading result.

If two elements overlap, does this tool tell me how to fix the layout?

No — it flags the overlap or out-of-bounds condition but deliberately does not auto-arrange your bay, since the right fix depends on priorities only you know, like which element you are willing to move or shrink.

Does this check ceiling height or vertical conflicts?

No, it is a top-down, two-dimensional check only. It does not model height, so a low ceiling fixture above an otherwise clear floor rectangle would not be caught here.